$ whoami
Johannes Krieg
role = "developer · creative technologist · devops"
$ ls ./work --featured
Selected work

World of VR Showroom
A VR showroom built with a company developing a VR training app.

3D Map Generation
Multiple 3D map-generation tools built with Unity and Blender.

Emission Impossible
An Android app that tracks your emissions across modes of transport.

Mixed Marble Arts
Creative coding experiments with p5.js, including a gyroscope-controlled web game.

Mortal Kontext
A prototype for a simple fighting game, built with Unity and Blender.

Klatschmühle
A web app to watch and react to a festival livestream during the pandemic.

Study Space Design
Designing furniture and study spaces — from cardboard prototypes to scale models.

Electrical Engineering
Hands-on hardware prototypes: a sonic glove, a death-toll radio, a zeppelin and a smart lock.
$ cat stack.yml
Stack & Toolchain
Software Development
DevOps & Cloud
Realtime & Graphics
Ways of working
$ cat about.md
About
- locationCologne, DE
- degreeB.A. Code & Context
- focusDev · DevOps · Creative Coding
- statusOpen to work
Code & Context graduate (TH Köln) who likes building things — from procedural worlds to web apps and CI pipelines. Equal parts developer, creative technologist and tinkerer.
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